So too does its connection to FF15, a game with oodles of heart but somehow lacking in soul. When you look at what the finished Avengers ended up being, that certainly gives me pause for thought when it comes to Forspoken. The concept of how a game feels is nebulous and nigh impossible to define, but I do trust my gut to some degree: the last time I felt similar feelings about a game was the first time I saw Square Enix’s Avengers. The try-hard dialogue in this latest trailer doesn’t help, but I don’t lay the blame at that - because I got this vibe off Forspoken before any character opened their mouth. As a Brit of mixed-race background, I look at its mixed protagonist - a woman, too - and am thrilled to see that in a Japanese game.īut, despite getting a first glimpse of the story in the recent trailer, it’s not kindling any desire in me to really get to know this world or these characters. I see some gorgeous world design from an artistic perspective. I look at it and think it’s technically rad. But it isn’t doing it for me, and I consider myself squarely in the game’s target audience. And yet… I don’t actually feel anything special, you know? There’s no excitement, no energy. It’s clearly a lavish and expensive technical accomplishment. What I mean by this is what I feel, in my gut, when I look at Forspoken. But honestly - and this is hard to explain - I’m just getting a weird feeling off this game? Or, to get really into it - I’m getting a weird feeling about the lack of a feeling. So I hope when Luminous Productions offers an in-depth showing of what you’ll actually be doing in-game moment-to-moment, I’m blown away by it. But I still feel in the dark about the true nature of this game.Īt this stage of a game’s development, you primarily want to give the benefit of the doubt. Good traversal can really make a good game great - just ask Spider-Man. Traversal and spell-slinging is a start, and a firm foundation. We also see her fighting monsters with dynamic-looking magic that appears to be at least superficially similar to FF15’s magic. So… what does the player actually do? We see protagonist Frey engaging in dynamic traversal, jumping and flipping around a bunch of cliffs. None of this is earth-shattering, but it’s fine. You apparently have to kill someone called Sila, who appears to be a threat to the world. A girl gets transported from New York City to a fantasy world. We’re six months or so from the start of its projected release window, but we still have little idea of what the game is really about. Square Enix definitely needs to get out in front of this game and talk about what it actually is.
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